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Talk to the GIFQ team →Identity V gift cards distributed through GIFQ are redeemable in Indonesia, Thailand, the Philippines, Malaysia, and the United States. Regional card variants may differ, so confirm the recipient's country before placing a bulk order to avoid redemption mismatches.
Recipients redeem the card for Echoes, Identity V's premium in-game currency. Echoes are used to unlock hunters, survivors, costumes, and limited-time seasonal items inside the game.
Denomination availability varies by regional card variant and is confirmed at checkout on GIFQ. Buyers ordering for large reward programs should contact GIFQ directly to confirm which denominations are in stock for their target region.
Identity V cards work best in contexts where the recipient audience is already confirmed to play the game — making them more effective for gaming community campaigns, esports sponsorship activations, or research panel incentives targeting mobile gamers. For broad employee reward programs with mixed demographics, a multi-brand approach alongside Identity V reduces the risk of low redemption among non-gaming recipients.
Expiry terms depend on the specific regional card variant. Recipients should redeem cards promptly after receipt; buyers managing large-scale distributions should check expiry windows with GIFQ before scheduling multi-wave sends.
Yes. GIFQ's API supports programmatic ordering and delivery of Identity V gift cards, which is suitable for triggering rewards based on in-app events, survey completions, or HR milestones. Contact GIFQ's integrations team for documentation and sandbox access.
Identity V is a 1-versus-4 asymmetric survival horror mobile game developed by NetEase Games, released globally in 2018. The game blends gothic Victorian aesthetics with strategic gameplay, pitting one hunter against four survivors in tense cat-and-mouse matches. Its art style and narrative depth have built a dedicated fanbase across Southeast Asia, East Asia, and North America, with particularly strong traction in Indonesia, Thailand, the Philippines, Malaysia, and the United States. Identity V gift cards are typically used to top up Echoes, the in-game premium currency used to purchase characters, costumes, and seasonal content. For B2B buyers, this makes the card a direct-value reward for a specific, engaged audience. The recipient profile skews toward mobile gamers aged 16 to 30 who are active in gaming communities, esports audiences, and anime-adjacent fan groups. HR teams running youth-demographic employee reward programs, marketing teams running gaming sponsorships or app-engagement campaigns, and research panels targeting mobile gamers are the primary B2B use cases. Because Identity V gift cards deliver spendable in-game value rather than generic retail credit, they tend to generate higher perceived reward value among recipients who already play the game.
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