Send rewards to a whole cohort
Add recipients in the dashboard or upload a CSV with their email, amount and currency. Gift-card campaigns support up to 1,000 recipients per order.
Thank playtesters, beta participants, moderators and contest winners with rewards they choose themselves. Send an amount by email, and GIFQ handles delivery and redemption across the markets your community calls home.

Your next playtest might include someone who wants game credit, someone who would prefer a meal and someone who needs a reward in another currency. One preselected gift card rarely suits the whole group.
With GIFQ, you set the budget and the available rewards. Each player chooses from the options for their payout, while your team follows the campaign in one place.
Add recipients in the dashboard or upload a CSV with their email, amount and currency. Gift-card campaigns support up to 1,000 recipients per order.
Players can choose from available gaming, retail, food delivery and subscription products. Check the brands in their countries before you launch the campaign.
Run small playtest incentives and larger contest prizes through the same account. Denominations vary by product, so you can check the available amounts as you plan.
Your community platform, CRM or backend can trigger payouts through the API. Webhooks keep your systems informed as recipients claim and redeem their rewards.
A playtest, a bug report and a month of community moderation are different contributions. Your programme can recognise each on its own terms while using the same reward-delivery process.
Your community team sets the criteria and budget, then approves the people whose contributions qualify. A playtest cohort, moderator group or contest can have its own reward amounts and message without changing the delivery process.
The campaign brings together product selection, approved emails and assigned amounts. Its message connects the reward to the contribution, so the person receiving it understands why your team is thanking them.
GIFQ delivers the invitation and handles the claim flow. After email verification, the recipient browses the enabled rewards and chooses a supported value within their balance.
The community relationship belongs to your team. The delivery process should give that team more time for the people it serves.
| Part of the process | Your team | GIFQ |
|---|---|---|
| Contribution review | Review playtest participation, moderation work or contest results. | Receive the approved payout instruction without evaluating the contribution. |
| Programme design | Set amounts, choose eligible rewards and write the campaign message. | Provide campaign settings, catalog selection and the claim experience. |
| Follow-up | Answer questions about why a contribution qualifies. | Provide recipient status and help with redemption or fulfilment questions. |
Tell a recipient what they helped with: a particular playtest, an accepted contribution or a period of moderation. A clear explanation helps them recognise the invitation and understand the amount without needing to contact a community manager.
GIFQ lets you prepare the campaign email and preview it before sending. The reward itself can offer a wider choice than game credit alone, with regional retailers and digital products available according to your campaign selection.

Good records let you respond without asking recipients to explain their contribution again.
Start with one group, such as an approved playtest cohort. Choose its reward budget and target markets, prepare a recognisable invitation, and test the claim journey before expanding.
For recurring programmes, your own tools can send approved instructions through the API. That connection belongs to your workflow; it does not require GIFQ to read community conversations or decide who deserves a reward.
Yes. Add the participant list in the dashboard or create payouts through your own system. Each person receives a redemption link and chooses from the available rewards.
You choose the payout amount for each winner and send it by email or claim link. Winners redeem from the options enabled for the programme, while your team tracks the status of each prize.
The catalog includes gaming products such as Steam, PlayStation, Xbox, Nintendo eShop, Razer Gold, Discord Nitro and regional top-ups such as PUBG Mobile UC. Availability varies by market. Players can also choose from available non-gaming products.
Gift-card rewards do not require your team to collect bank details. You still need to check the age, country and account requirements of the products you offer, particularly for younger players.
Tell us who you need to pay and where they are. We’ll help you check the options, understand the rates and work out how GIFQ fits your operation.