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What HR, finance, and procurement teams ask before placing a bulk order through GIFQ.
Talk to the GIFQ team →This card is supported across Austria, Germany, Spain, Finland, France, the United Kingdom, Italy, the Netherlands, and Portugal. Recipients redeem through their existing Battle.net account in those regions. Country restrictions are enforced at the Battle.net account level, so the recipient's account region must match the card's regional scope.
Recipients need an active Battle.net account, and the gametime applies to an existing WoW subscription or reactivates a lapsed one. The card does not include a base game license for expansions like Dragonflight or The War Within, which must be purchased separately. For lapsed players, it covers the original WoW base content available under the standard subscription.
For confirmed WoW players, yes — the 60-day gametime card delivers a specific, tangible benefit rather than store credit they may not spend. If your recipient pool includes a mix of Blizzard game players, a general Blizzard balance card offers more flexibility. Use the 60-day card when you know your audience plays WoW specifically, such as for gaming team recognition or panel participants recruited from WoW communities.
The card delivers a fixed two-month value with no variable spend risk, which simplifies per-recipient cost tracking for finance teams. It is a digital code fulfilled instantly, so there is no shipping lag for remote or international contractors within the supported country list. Because it carries no cash value and cannot be converted to currency, it also reduces compliance friction compared to cash-equivalent payouts.
Gametime begins on the date the recipient enters the code into their Battle.net account — it does not run passively before redemption. Recipients can hold the unredeemed code until they are ready to play, giving them some flexibility on timing. There is no published expiry date on unredeemed codes, but Blizzard's terms recommend redemption within a reasonable period after purchase.
Yes — GIFQ supports bulk ordering across the listed European markets under a single order workflow, which removes the need to manage separate regional procurement. Volume pricing and API-based fulfillment are available for teams sending at scale. Contact GIFQ's B2B team to confirm current stock availability and per-unit pricing for multi-country campaigns.
World of Warcraft is Blizzard Entertainment's flagship MMORPG, first launched in 2004 and still one of the most-played subscription-based games globally. The 60-day gametime card delivers two months of uninterrupted access to the WoW subscription without requiring a credit card or recurring billing setup — making it a fixed-cost, predictable reward. For B2B buyers, that predictability matters: HR and marketing teams can send a defined value with no risk of auto-renewal charges hitting recipients unexpectedly. The recipient profile skews toward dedicated gamers, tech-adjacent professionals, and younger employees who already play WoW or have lapsed and want to return. Redemption happens directly through a Blizzard account on Battle.net, covering access to the base game subscription across supported regions. This product is particularly well-suited to employee rewards, gaming-community sponsorships, research panel incentives targeting gaming demographics, and developer or IT team recognition programs where recipients are likely to be active gamers. Coverage spans key European markets including Germany, France, the United Kingdom, Spain, Italy, the Netherlands, Portugal, Finland, and Austria, giving multi-country HR and marketing teams a single SKU for regional reward campaigns without managing separate local gift card inventories.
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