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Talk to the GIFQ team →Yes — Riot Points cards are region-specific and can only be redeemed on accounts registered in the same region. If you are sending rewards to recipients across multiple countries, you will need to order separate card batches matched to each recipient's region.
Riot Points redeemed from a gift card are usable across all titles on the Riot client, including League of Legends, Valorant, Teamfight Tactics, and Legends of Runeterra. Spend is limited to cosmetic items, champions, battle passes, and similar in-game content — not real-world purchases.
Available denominations vary by region but typically cover a range from small top-up values to higher-tier amounts suited for prize pool distribution. Contact GIFQ's team for a full denomination list and volume pricing for your target region.
It works well for organisations where a significant portion of the workforce plays PC games, particularly in tech, gaming, media, and esports-adjacent industries. For a general workforce with diverse age and interest profiles, pairing Riot cards with other reward options typically improves redemption rates.
They are one of the more direct prize formats for esports events, since recipients can immediately apply winnings to the exact titles they compete in. Digital delivery also removes logistics overhead compared to physical merchandise prizes.
Expiry policies vary by region, but many Riot Points cards carry an expiry date on the card or code itself. For large-volume programs with a long distribution window, confirm the expiry terms with GIFQ before purchasing to avoid codes expiring before recipients redeem them.
Riot Games is the developer and publisher behind some of the most-played PC titles in the world, including League of Legends, Valorant, Teamfight Tactics, and Legends of Runeterra. Founded in 2006 and now operating across more than 150 countries, Riot distributes in-game currency — primarily Riot Points (RP) — through digital gift cards redeemable on the Riot client. For B2B buyers, Riot Games gift cards are a strong fit when the recipient population skews younger, digitally native, and gaming-engaged. Common use cases include employee recognition programs at tech and gaming companies, esports tournament prize distribution, university and student loyalty schemes, gaming-focused research panel incentives, and influencer or content-creator reward programs. Recipients redeem the card value as Riot Points, which can then be spent on cosmetic items, champion unlocks, and battle passes across Riot's title library — meaning the reward has real perceived value without requiring a purchase commitment. Availability is region-locked, so buyers need to match card region (e.g., Thailand, Singapore, France, Indonesia, North America) to the recipient's account region. Denominations typically range from small top-up amounts to higher-value cards suited for prize pools or high-engagement reward tiers.
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