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Talk to the GIFQ team →The card is accepted in-store at Timezone, Zone Bowling, and Kingpin locations across Australia. It cannot be used online or at any venues outside those three brands.
Eligible activities include arcade games, bowling, laser tag, bumper cars, escape rooms, and karaoke, as well as food and drinks at participating venues. Recipients choose how to split their balance across whatever is available at their local venue.
Denominations run from $20 to $500 AUD per card. That range covers both everyday recognition rewards and higher-value incentive or tenure milestones within a single product.
Cards are valid for 36 months from the purchase date. That window gives recipients ample time to redeem without pressure, and reduces the administrative burden of chasing unused balances for HR teams running annual programs.
Timezone, Zone Bowling, and Kingpin are primarily located in metropolitan and suburban shopping centres, so coverage in rural or remote areas is limited. Before issuing to a dispersed workforce, it is worth confirming that recipients have a participating venue nearby.
Because one card works across three distinct venue brands and multiple activity types, recipients are less likely to set it aside simply because one format does not appeal to them. A bowling-only card, for example, is irrelevant to anyone who dislikes bowling — The Entertainment Group Card sidesteps that problem by bundling arcade, bowling, and other experiences in one balance.
The Entertainment Group Card is a multi-venue gift card accepted at Timezone, Zone Bowling, and Kingpin locations across Australia. These three brands collectively cover arcade gaming, bowling, laser tag, bumper cars, escape rooms, karaoke, and food and drinks — making a single card redeemable across a wide range of in-person entertainment experiences. For B2B buyers, that breadth is a practical advantage: recipients choose their own activity rather than being locked into one format, which increases perceived value and actual redemption rates. The card is available in denominations from $20 to $500, giving procurement teams flexibility whether they are issuing small recognition rewards or higher-value incentive payouts. Redemption is in-store only at participating Australian venues, so this card suits recipient populations based in Australia who have reasonable access to metropolitan or suburban entertainment centres. Cards are valid for 36 months from purchase date, a longer window than many single-venue alternatives, which reduces the risk of cards expiring unused — a common friction point when HR teams run annual reward programs. Typical B2B use cases include employee recognition, long-service awards, sales incentives, and health-and-wellbeing allowances where employers want to encourage staff to take time away from work and enjoy leisure activities.
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